Create a Command Line Tool using CMake on macOS¶
This topic describes the steps needed to configure a CMake project for an AVBlocks Plus Command Line Tool. AVBlocks Plus requires a C++20 compiler.
The code snippets used in this article are from the simple_converter macOS sample. This sample takes H.264/AVC video and AAC audio in MP4 container as input and converts them to H.265/HEVC video and AAC audio in MP4 container.
Test that you have all tools installed¶
C++ Compiler (clang):
clang --version
CMake:
cmake --version
ninja:
ninja --version
If you don’t have those tools follow the steps in the Setup C++ development environment on macOS post to configure a C++ development environment.
Create the project directory¶
mkdir -p ~/avblocks/cmake/simple-converter
Create the CMake project¶
Switch to the project directory:
cd ~/avblocks/cmake/simple-converter
Add src/main.cpp:
#include <iostream>
int main() {
std::cout << "Hello AVBlocks!\n";
}
Add CMakeLists.txt:
cmake_minimum_required(VERSION 3.16)
project(simple-converter)
add_executable(simple-converter src/main.cpp)
Add build.sh:
#!/usr/bin/env bash
mkdir -p ./build/debug
pushd ./build/debug
cmake -G 'Ninja' -DCMAKE_BUILD_TYPE=Debug ../.. && \
ninja
ret=$?
popd
Add .gitignore:
.DS_Store
.cache/
build/
You should end up with the following directory structure:
tree -a -L 2 simple-converter
simple-converter
├── .gitignore
├── CMakeLists.txt
├── build.sh
└── src
└── main.cpp
Test the build¶
chmod +x build.sh
./build.sh
Update for AVBlocks Plus¶
Download the 64 bit version of AVBlocks Core (macOS) that matches your Mac. Run
uname -mto check:x86_64means Intel,arm64means Apple Silicon. The file you need will have a name similar to the following, except for the version number which may be different:Architecture
File
Intel (x86_64)
avblocks-v3.4.0-demo.1-darwin.zipApple Silicon (arm64)
avblocks-v3.4.0-demo.1-darwin-arm64.zipYou can also download it with
curlfrom the project directory:AVBLOCKS_BASE_URL="https://github.com/avblocks/avblocks-core/releases/download" AVBLOCKS_VERSION="v3.4.0-demo.1" # "darwin" for Intel (x86_64), "darwin-arm64" for Apple Silicon (arm64) AVBLOCKS_PLATFORM="darwin" curl -L \ -o "avblocks-${AVBLOCKS_VERSION}-${AVBLOCKS_PLATFORM}.zip" \ "${AVBLOCKS_BASE_URL}/${AVBLOCKS_VERSION}/avblocks-${AVBLOCKS_VERSION}-${AVBLOCKS_PLATFORM}.zip"
Extract the ZIP archive in a location of your choice, then copy the
includeandlibdirectories to theavblockssubdirectory of the CMake project directory. The CMake project directory is the directory that contains theCMakeLists.txtfile. AVBlocks Plus also needs the header fileavb++.h. Download it from the avblocks-plus repository and save it in theavblocks/include/primo/avblocksdirectory. The AVBlocks Plus samples usestd::println, whichshim23.hprovides for C++20 builds. Download shim23.h and save it in ashimdirectory next to thesrcdirectory.If you downloaded the archive to the project directory with
curl, you can extract it directly into theavblockssubdirectory:mkdir -p ./avblocks unzip -q "avblocks-${AVBLOCKS_VERSION}-${AVBLOCKS_PLATFORM}.zip" -d ./avblocks
You should end up with a directory structure similar to the following:
simple-converter ├── .gitignore ├── CMakeLists.txt ├── avblocks │ ├── include │ └── lib ├── build.sh └── src └── main.cpp
Replace the contents of
.gitignorewith this code:.DS_Store .cache/ build/ avblocks/
Replace the contents of
CMakeLists.txtwith this code:cmake_minimum_required(VERSION 3.16) project(simple-converter) set (target simple-converter) add_executable(${target}) # architecture: the AVBlocks libraries are in avblocks/lib/x64 or avblocks/lib/arm64 if(CMAKE_SYSTEM_PROCESSOR STREQUAL "arm64") set(AVBLOCKS_ARCH arm64) else() set(AVBLOCKS_ARCH x64) endif() # definitions for Debug target_compile_definitions(${target} PUBLIC _DEBUG) # compile options for Debug target_compile_options(${target} PRIVATE -std=c++20 -stdlib=libc++) if(AVBLOCKS_ARCH STREQUAL "x64") target_compile_options(${target} PRIVATE -m64) endif() target_compile_options(${target} PRIVATE -fPIC) target_compile_options(${target} PRIVATE -g) # includes target_include_directories(${target} PRIVATE avblocks/include ) # libs target_link_directories(${target} PRIVATE ${PROJECT_SOURCE_DIR}/avblocks/lib/${AVBLOCKS_ARCH} ) target_link_libraries(${target} libAVBlocks.dylib "-framework CoreFoundation" "-framework AppKit" ) # sources file(GLOB source "src/*.cpp" "src/*.mm") target_sources(${target} PRIVATE ${source})
Replace the contents of
src/main.cppwith this code:#include <primo/avblocks/avb++.h> #include <cstdio> #include <print> #include "../shim/shim23.h" using namespace primo::codecs; using namespace primo::avblocks::modern; int main() { TLibrary library; const char* inputFile = "Wildlife_h264_aac.mp4"; const char* outputFile = "Wildlife_h265_aac.mp4"; // transcoder will fail if output exists (by design) std::remove(outputFile); try { // Probe the input file and create the input socket from the probe auto input = TMediaSocket(TMediaInfo().file(inputFile).open()); // Demo mode is allowed when using the demo version of the library. TTranscoder() .allowDemoMode(true) .addInput(input) // The output starts as a copy of the input .addOutput( input.clone() .file(outputFile) .videoInfoRef(0, [](TVideoStreamInfo& video) { // Change the output video stream to H.265/HEVC // Input is H.264/AVC at 700 kbps // With H.265/HEVC we can use lower bitrate, e.g. 500 kbps video.streamType(StreamType::H265) .streamSubType(StreamSubType::HEVC_Annex_B) .bitrate(500'000); }) ) .transcode(); std::println("Output: {}", outputFile); return 0; } catch (const TAVBlocksException& ex) { std::println(stderr, "AVBlocks error: {}", ex.what()); return 1; } }
Build the project
./build.sh
Run the application¶
Download the
Wildlife_h264_aac.mp4sample file and save it in the project directory:curl \ -L -o Wildlife_h264_aac.mp4 \ https://archive.org/download/WildlifeSampleVideo/Wildlife.mp4
Run the application:
./build/debug/simple-converter
Wait for the Transcoder to finish - it will take a few minutes. The converted file
Wildlife_h265_aac.mp4will be in the project directory.
Troubleshooting¶
TTranscoder::openmay fail if there is already a fileWildlife_h265_aac.mp4in the project directory. DeleteWildlife_h265_aac.mp4to solve that.