MP3 Encoder (Run)¶
This article explains how you can use TTranscoder::run to encode a WAV file to MP3 (MPEG Audio Layer III) format.
The code snippets in this article are from the enc_mp3_file macOS sample.
Source Audio¶
For source we use the equinox-48KHz.wav file from the AVBlocks Assets repository. After downloading and unzipping you will find equinox-48KHz.wav in the aud subdirectory.
Code¶
This code takes a WAV file and encodes it to compressed MP3 format.
Initialize AVBlocks¶
The first step in any AVBlocks application is to initialize the library. This must be done before using any other AVBlocks functionality. The TLibrary constructor initializes the library and loads the necessary codecs. The TLibrary destructor shuts the library down and releases any allocated memory, so the library is terminated when the TLibrary object goes out of scope at the end of main.
int main(int argc, char* argv[])
{
Options opt;
switch(prepareOptions(opt, argc, argv))
{
case Command: return 0;
case Error: return 1;
case Parsed: break;
}
TLibrary library;
return encode(opt) ? 0 : 1;
}
Configure Output Socket¶
The output socket defines where and how the encoded audio data will be written. In this case, we’re configuring it to output an MP3 file. The socket represents the output destination, while the pin represents the specific audio stream within that destination. The TAudioStreamInfo object specifies the audio format parameters - you can customize the bitrate, sampling rate, number of channels, or stereo mode.
TMediaSocket()
.file(opt.outputFile)
.streamType(StreamType::MPEG_Audio)
.streamSubType(StreamSubType::MPEG_Audio_Layer3)
.addPin(
TMediaPin()
.streamInfo(TAudioStreamInfo()
.streamType(StreamType::MPEG_Audio)
.streamSubType(StreamSubType::MPEG_Audio_Layer3)
)
)
Configure Transcoder and Encode¶
This is the main encoding function that ties everything together. First, we create an input socket that points to the WAV file we want to encode. Then we create the output socket. The transcoder is the core component that performs the actual encoding - it takes the uncompressed LPCM data from the input and converts it to compressed MP3 data for the output.
The allowDemoMode(true) call allows the transcoder to work even without a valid license (useful for testing, but not recommended for production). We then add our input and output sockets to the transcoder, open it to prepare for processing, run the actual transcoding operation, and finally close it to clean up.
bool encode(const Options& opt)
{
try {
deleteFile(opt.outputFile.c_str());
TTranscoder()
.allowDemoMode(true)
.addInput(
TMediaSocket()
.file(opt.inputFile)
)
.addOutput(
TMediaSocket()
.file(opt.outputFile)
.streamType(StreamType::MPEG_Audio)
.streamSubType(StreamSubType::MPEG_Audio_Layer3)
.addPin(
TMediaPin()
.streamInfo(TAudioStreamInfo()
.streamType(StreamType::MPEG_Audio)
.streamSubType(StreamSubType::MPEG_Audio_Layer3)
)
)
)
.open()
.run()
.close();
std::println("Output: {}", opt.outputFile);
return true;
} catch (const TAVBlocksException& ex) {
std::println(stderr, "AVBlocks error: {}", ex.what());
return false;
} catch (const std::exception& ex) {
std::println(stderr, "Error: {}", ex.what());
return false;
}
}
Complete C++ Code¶
Here’s the complete working example that demonstrates MP3 encoding using AVBlocks. This code combines all the previous snippets into a functional program that can be compiled and run. The main function handles command-line argument parsing, initializes AVBlocks, performs the encoding operation, and properly shuts down the library before exiting.
#include <primo/avblocks/avb++.h>
#include <print>
#include "options.h"
#include "util.h"
using namespace primo::codecs;
using namespace primo::avblocks::modern;
bool encode(const Options& opt)
{
try {
deleteFile(opt.outputFile.c_str());
TTranscoder()
.allowDemoMode(true)
.addInput(
TMediaSocket()
.file(opt.inputFile)
)
.addOutput(
TMediaSocket()
.file(opt.outputFile)
.streamType(StreamType::MPEG_Audio)
.streamSubType(StreamSubType::MPEG_Audio_Layer3)
.addPin(
TMediaPin()
.streamInfo(TAudioStreamInfo()
.streamType(StreamType::MPEG_Audio)
.streamSubType(StreamSubType::MPEG_Audio_Layer3)
)
)
)
.open()
.run()
.close();
std::println("Output: {}", opt.outputFile);
return true;
} catch (const TAVBlocksException& ex) {
std::println(stderr, "AVBlocks error: {}", ex.what());
return false;
} catch (const std::exception& ex) {
std::println(stderr, "Error: {}", ex.what());
return false;
}
}
int main(int argc, char* argv[])
{
Options opt;
switch(prepareOptions(opt, argc, argv))
{
case Command: return 0;
case Error: return 1;
case Parsed: break;
}
TLibrary library;
return encode(opt) ? 0 : 1;
}
How to Run¶
See the build instructions for macOS and the enc_mp3_file example for details.
Command Line¶
./enc_mp3_file --input <wav file> --output <mp3 file>
Examples¶
List options:
./bin/x64/enc_mp3_file --help
Usage: enc_mp3_file --input <wav file> --output <mp3 file>
-h, --help
-i, --input input WAV file
-o, --output output MP3 file
The following example encodes input file ./assets/aud/equinox-48KHz.wav into output file equinox-48KHz.mp3:
mkdir -p ./output/enc_mp3_file
./bin/x64/enc_mp3_file \
--input ./assets/aud/equinox-48KHz.wav \
--output ./output/enc_mp3_file/equinox-48KHz.mp3